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 Introduction

   Fundamentals

   Modelling
   Animation
   Lighting
   Compositing
   Materials & Textures
   Rigging
   MEL Script
   Python
   Dynamics
   Effects
   Rendering
   Tips and Tricks

   Animation History
   Storyboarding
   Animation Principles

Animation Art


  
 
  
  
  
  Tips and Tricks
Transfering UV values
It is sometimes easier to unwrap the UV coordinates on simplified versions of your models. Make a copy of your model and select Average Vertices several times : Polygons > Average Vertices

Unwrap the UV vertices on the simplied model. When you have finished, transfer them back to the orginal model by selecting the copy then the original then : Polygons > Transfer > UV sets
  
    
  
  
  Announcements
3D Artist : Issue #24



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  Under the Covers
 


   

 
 


   

 
  

    


  Please leave all references to the author intact in all documentation and tutorials.  
 

Terms of Use

 

  
  
Lastest Tutorials :  Flapping Wing : Rigging/Expressions [ view tutorial ]

            

 

 

This tutorial covers an in-depth practical approach to developing a completely automated gear system. The tutorial will show you how to do everything from modelling gears that successfully interlock, to coding (MELScript) the system.

view tutorial
As seen on 3dTotal.com

  One of the many powerful features of Maya is the ability to animate the location and properties of an object’s pivot point. In this lesson, you will use the animatable properties of a primitive cube’s pivot point to animate it rolling on its edges. This process will involve the use of the Channel Control window (window > General Editors > Channel Control) to make certain attributes Keyable.

view tutorial

 
  

Spring : Rigging
  This tutorial covers an in-depth practical approach to developing a completely automated gear system. The tutorial will show you how to do everything from modelling gears that successfully interlock, to coding (MELScript) the system. 

[level intermediate]

view tutorial


Piston Engine :  Rigging
  This tutorial covers an in-depth practical approach to developing a completely automated gear system. The tutorial will show you how to do everything from modelling gears that successfully interlock, to coding (MELScript) the system. 

[level intermediate]

view tutorial


Gears : Rigging
  This tutorial covers an in-depth practical approach to developing a completely automated gear system. The tutorial will show you how to do everything from modelling gears that successfully interlock, to coding (MELScript) the system. 

[level intermediate]

view tutorial


Curves Plus : Modelling
  The objective of this tutorial is to create a profile Curve with a series of curve and straight lines, extrude the Curve into 3d Geometry and then clean-up the Geometry.

[level intermediate]

view tutorial


Playblast : Rendering
  For students and professionals alike, fully rendered animation is not always necessary or required, especially during the development stages of a project. Whether it’s for testing animation, feedback, a rigging showreel or modeling showcase, being able to render the viewport as Playblast has its advantages. However, it has come to our attention that Playblasts are often not rendered to their full potential.

This tutorial will cover how to make the most of your Playblasts. It will cover how to setup the viewport, the rendering options available and how to save/output the Playblast with the best settings.

[level basic]

view tutorial


Rolling Cubes : Animation
  One of the many powerful features of Maya is the ability to animate the location and properties of an object’s pivot point. In this lesson, you will use the animatable properties of a primitive cube’s pivot point to animate it rolling on its edges. This process will involve the use of the Channel Control window (window > General Editors > Channel Control) to make certain attributes Keyable.

Once they are Keyable, they will be available in the Channel Box for you to set keys and edit their value. Also in this lesson, you will also use the Graph Editor to refine the animation curves to get exactly the kind of motion that you need.
 

[level advanced]

view tutorial


Soft Body Ears : Rigging

  Meet Gus..!! Gus is small FridgeMonster with no arms or legs. To make matters worse, Gus has large rabbit like ears. Consequently, Gus isn’t taken very serious by his fellow FridgeMonsters, which has resulted in a low level of self-esteem.

In this tutorial we’ll show you how to rig Gus’ ears, so that they have a level of elasticity and create an overlapping motion as he moves around.
 

[level intermediate]

view tutorial


Converting DV-PAL to Square Pixels : Compositing
  This tutorial explains how to prepare a DV-PAL video, using Adobe AfterEffects, for use with Autodesk MatchMover.

Pixels on a computer monitor are square. They are the same width and height and can be described as having a pixel aspect ratio of 1:1.

DV-PAL video has 720x576 pixels. However, these pixels are not square. Instead of having an aspect ratio of 1:1 (same width as height) the pixels have an aspect ratio is 128:117, or about 1.094:1.

Consequently, when you display DV-PAL footage on a computer monitor is appears to be squashed. This tutorial explains how to un-squash DV-PAL video.

[level intermediate]

view tutorial


Right-Click Rendering : Rendering
  When you install MAYA on your computer, Scene files automatically get a right-click option to Render the scene files (.ma and .mb files). This default Render option will render the scene according the settings set in the scene itself.

In this tutorial you will add your own right-click Render option for MAYA .ma files. You will then learn how to customise the right-click Render option with different render settings. For example you could create a high-res render option and a low-res option..

[level intermediate]

view tutorial

 


Introduction to MEL : MEL Script
  I'm currently writing an introduction to MEL script for my students. You're welcome to take a look. As I'm pretty new to this myself, all constructive feedback is welcome through the contact form above.

[level intermediate]

view tutorial

 


Controllers : Rigging
  In this tutorial I'll show you how to create your own custom Controllers and connect them to a simple rig using Set Driven Key. At the end of the tutorial I'll show you how to create a simple MEL Script utility to create your own custom Controllers for future use.

[level basic/intermediate]

view tutorial

 

 


Robotic Arm : Rigging
  The objective of this tutorial is to Rig a robotic arm.

[level intermediate]

view tutorial


Pick Up/Put Down : Rigging
   

[level intermediate]

view tutorial


Rendering from Command Prompt : Rendering
  coming very, very soon...

[level intermediate]

view tutorial


IK/FK Switch : Rigging
  The objective of this tutorial is to Rig a set of arm Joints that can switch (transform) smoothly from IK to FK and back again at any point in your film, depending on the requirements of the animation.

[level advanced]

view tutorial


ToeTap : Rigging
  In this tutorial you will create and rig a simple leg with custom Attributes to allow more efficient animating. You will then create a copy of the leg, and rig it and create another set of custom Attributes..

[level advanced]

view tutorial


Curves101 : Modelling
  This tutorial introduces the anatomy of the NURBS curves in MAYA and the tools available for creating and modifying the curves.

[level basic]

view tutorial


Teapot : Modelling
  This tutorial introduces a range of basic modelling techniques using NURBS curves to Loft, Revolve and Extrude.

[level basic]


Fly Thru : Animation
  In this tutorial you will create a simplified city, a motion path and then fly a camera through the city along the motion path.

[level basic]

view tutorial


Camera Control : Rigging
  In this tutorial you will learn how to control the camera using Constraints. You will also be introduced to the Animation Editor and learn how to affectively manipulate the Curves.

[level intermediate]

 

view tutorial


Text101 : Modelling
 

In this tutorial cover introduction to creating 3d Text in MAYA. This tutorial specifically looks at the options available for bevelling and optimising models.
 

Learning Outcome
The objective of this tutorial is to introduce you to the following :

1. Creating 3d Text.
2. Bevel Plus (Surfaces).
3. Creating Polygon Text.
4. Reduce (Polygon) Tool.
5. Optimised Text.
6. The various Bevel options available.
7. Separating Objects.

[level basic]

view tutorial


Outstanding Notes : HyperShade, UV Mapping (breakfast cereal), Lights, Kitchen Scene, Complete Robot, Robot Rigging, Robot Walk/Run/Jump,

New Notes : Paint Effects, MEL, Rigging1 (Ridged Body), Rigging2 (Skinning), Cloth, Fluids, Modelling Humans, Paint Weights, Illustrator to MAYA curves, Toon Rendering, Modelling a Vehicle, Modelling/Texturing Urban - Lighting (based on Gnomon), Mushroom City, Rolling Cubes, Notes on Blocking (Accuracy and Efficiency are key to blocking), Mental Ray, Expressions,

Additional Notes : Photographing Textures, Three-Point Lighting, Environment Maps, Decal Textures, Glass, Fog, Lens Flare and Glow, Focus, Rain,

      

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