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Right-Click Rendering : Rendering |
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When you install MAYA on your computer scene files automatically get a
right-click option to Render the scene files (.ma and .mb files). This
default Render option will render the scene according the settings set in
the scene itself.
In this tutorial you will add your own right-click Render option for MAYA
.ma files. You will then learn how to customise the right-click Render
option with different render settings. For example you could create a
high-res render option and a low-res option..
[level intermediate]
view
tutorial |
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Introduction to MEL : MEL Script |
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I'm currently writing an introduction to MEL script for my students.
You're welcome to take a look. As I'm pretty new to this myself, all
constructive feedback is welcome through the contact form above.
[level intermediate]
view
tutorial |
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Controllers : Rigging |
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In this tutorial I'll show you how to create your own custom Controllers
and connect them to a simple rig using Set Driven Key. At the end of the
tutorial I'll show you how to create a simple MEL Script utility to create
your own custom Controllers for future use.
[level basic/intermediate]
view
tutorial |
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Modelling Frank : Modelling |
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[level
intermediate]
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Rigging Frank : Rigging |
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[level
intermediate]
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Toon Renderer : Rendering |
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[level
intermediate]
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Mental Ray : Rendering |
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[level
intermediate]
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Bouncing Ball : Animation |
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[level basic]
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Robotic Arm : Rigging |
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The objective of this tutorial is to Rig a robotic arm.
[level intermediate]
view
tutorial |
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Pick Up/Put Down : Rigging |
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[level intermediate]
view
tutorial |
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Rendering from Command Prompt : Rendering |
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coming very, very soon... [level
intermediate]
view
tutorial |
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IK/FK Switch : Rigging |
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The objective of this tutorial is to Rig a set of arm Joints that can
switch (transform) smoothly from IK to FK and back again at any point in
your film, depending on the requirements of the animation. [level
advanced]
view
tutorial |
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ToeTap : Rigging |
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In this tutorial you will
create and rig a simple leg with custom Attributes to allow more efficient
animating. You will then create a copy of the leg, and rig it and create
another set of custom Attributes.. [level
advanced]
view
tutorial |
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| Curves_Text :
Modelling |
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In this
tutorial you will import a reference image. Then use the curves tools to
trace the shapes of the image to create a 3d logo. [level basic]
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| Curves101 :
Modelling |
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This tutorial introduces the anatomy of the NURBS curves in MAYA and the
tools available for creating and modifying the curves. [level basic]
view
tutorial |
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| Teapot :
Modelling |
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This tutorial introduces a range of basic modelling techniques using NURBS
curves to Loft, Revolve and Extrude. [level basic]
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| Fly Thru :
Animation |
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In this
tutorial you will create a simplified city, a motion path and then fly a
camera through the city along the motion path. [level basic]
view
tutorial |
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Camera Control : Rigging |
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In this tutorial you will
learn how to control the camera using Constraints. You will also be
introduced to the Animation Editor and learn how to affectively manipulate
the Curves. [level intermediate]
view tutorial |
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Text101 : Modelling |
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In this
tutorial cover introduction to creating 3d Text in MAYA. This tutorial
specifically looks at the options available for bevelling and optimising
models.
Learning Outcome
The objective of this tutorial is to introduce you to the following :
1. Creating 3d Text.
2. Bevel Plus (Surfaces).
3. Creating Polygon Text.
4. Reduce (Polygon) Tool.
5. Optimised Text.
6. The various Bevel options available.
7. Separating Objects.
[level basic]
view
tutorial |
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Fundamentals 101
(online soon) |
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This
tutorial covers the MAYA Basic. If you are new to MAYA, read this tutorial
first and use it for future reference. [level basic]
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Robotic Arm : Rigging
(online soon) |
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This
tutorial introduces the basic concepts of Constraints. In this tutorial you
will model a simple robotic arm, together with hydraulic pistons and claw
grip. Then animate the robotic arm picking up and putting down an object. [level basic]
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| UV
Mapping 101 : Textures
(online soon) |
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This
tutorial covers basic UV mapping techniques in MAYA. [level basic]
view
tutorial |
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Lighting 101 : Lighting
(online soon) |
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This
tutorial covers basic Lighting techniques in MAYA. [level basic]
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Rendering 101 : Rendering
(online soon) |
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This
tutorial covers basic Rendering techniques in MAYA. [level basic]
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Animation 101 : Animation
(online soon) |
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[level
basic]
view
tutorial
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Particles101 : Particles
(online soon) |
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Dynamics and Constraints101 : Dynamics
(online soon) |
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Hypershade : Materials & Textures
(online soon) |
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Render Nodes : Textures
(online soon) |
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| Outstanding
Notes : HyperShade, UV Mapping (breakfast cereal), Lights, Kitchen Scene, Complete Robot, Robot Rigging, Robot
Walk/Run/Jump, |
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| New Notes
: Paint Effects, MEL, Rigging1 (Ridged Body), Rigging2 (Skinning),
Cloth, Fluids, Modelling Humans, Paint Weights, Illustrator to MAYA curves,
Toon Rendering, Modelling a Vehicle, Modelling/Texturing Urban - Lighting
(based on Gnomon), Mushroom City, Rolling Cubes, Notes on Blocking (Accuracy
and Efficiency are key to blocking), Mental Ray, Expressions, |
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Additional Notes : Photographing Textures, Three-Point
Lighting, Environment Maps, Decal Textures, Glass, Fog, Lens Flare and Glow,
Focus, Rain, |
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