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 Introduction

   Fundamentals

   Modelling
   Animation
   Lighting
   Materials & Textures
   Rigging
   MEL
   Dynamics
   Effects
   Rendering
   Tips and Tricks

   Animation History
   Storyboarding
   Animation Principles

   Animation Arts

  

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   Lastest Tutorials   

Modelling Fantastic Frank : Modelling
   

[level intermediate]

 


Rigging Frank : Rigging
   

[level intermediate]

 


Toon Renderer : Rendering
   

[level intermediate]

 


Mental Ray : Rendering
   

[level intermediate]

 


Bouncing Ball : Animation
   

[level basic]

 

Robotic Arm : Rigging
  The objective of this tutorial is to Rig a robotic arm.

[level intermediate]

view tutorial


Pick Up/Put Down : Rigging
   

[level intermediate]

view tutorial


Rendering through the MAYA Terminal (MAC) : Rendering
  coming very, very soon...

[level basic]

view tutorial


IK/FK Switch : Rigging
  The objective of this tutorial is to Rig a set of arm Joints that can switch (transform) smoothly from IK to FK and back again at any point in your film, depending on the requirements of the animation.

[level advanced]

view tutorial


ToeTap : Rigging
  In this tutorial you will create and rig a simple leg with custom Attributes to allow more efficient animating. You will then create a copy of the leg, and rig it and create another set of custom Attributes..

[level advanced]

view tutorial


Curves_Text : Modelling
  In this tutorial you will import a reference image. Then use the curves tools to trace the shapes of the image to create a 3d logo.

[level basic]


Curves101 : Modelling
  This tutorial introduces the anatomy of the NURBS curves in MAYA and the tools available for creating and modifying the curves.

[level basic]

 


Teapot : Modelling
  This tutorial introduces a range of basic modelling techniques using NURBS curves to Loft, Revolve and Extrude.

[level basic]


Fly Thru : Animation
  In this tutorial you will create a simplified city, a motion path and then fly a camera through the city along the motion path.

[level basic]

view tutorial


Camera Control : Animation
  In this supplementary tutorial you will create a simplified city, a motion path and then fly a camera through the city along the motion path.

[level basic]

 

view tutorial


Text101 : Modelling
  This tutorial covers the Text tool in MAYA.

[level basic]

 

view tutorial


Fundamentals 101 (online soon)
  This tutorial covers the MAYA Basic. If you are new to MAYA, read this tutorial first and use it for future reference.

[level basic]


Robotic Arm : Rigging (online soon)
  This tutorial introduces the basic concepts of Constraints. In this tutorial you will model a simple robotic arm, together with hydraulic pistons and claw grip. Then animate the robotic arm picking up and putting down an object.

[level basic]


UV Mapping 101 : Textures (online soon)
  This tutorial covers basic UV mapping techniques in MAYA.

[level basic]

 

view tutorial


Lighting 101 : Lighting (online soon)
  This tutorial covers basic Lighting techniques in MAYA.

[level basic]

 

 


Rendering 101 : Rendering (online soon)
  This tutorial covers basic Rendering techniques in MAYA.

[level basic]

 

 


Animation 101 : Animation (online soon)
   

 

 

[level basic]

view tutorial

 


Particles101 : Particles (online soon)
   

 


Dynamics and Constraints101 : Dynamics (online soon)
   

 


Hypershade : Materials & Textures (online soon)
 

 

 


Render Nodes : Textures (online soon)
 

 

 


Outstanding Notes : HyperShade, UV Mapping (breakfast cereal), Text, Curves, Camera Control, Lights, Kitchen Scene, Complete Robot, Robot Rigging, Robot Walk/Run/Jump, Command Line Rendering,

New Notes : Paint Effects, MEL, Rigging1 (Ridged Body), Rigging2 (Skinning), Cloth, Fluids, Modelling Humans, Paint Weights, Illustrator to MAYA curves, Toon Rendering, Modelling a Vehicle, Modelling/Texturing Urban - Lighting (based on Gnomon), Mushroom City, Rolling Cubes, Notes on Blocking (Accuracy and Efficiency are key to blocking), Mental Ray

Additional Notes : Photographing Textures, Three-Point Lighting, Environment Maps, Decal Textures, Glass, Fog, Lens Flare and Glow, Focus, Rain,

      

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