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Modelling Fantastic Frank : Modelling |
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[level
intermediate]
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Rigging Frank : Rigging |
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[level
intermediate]
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Toon Renderer : Rendering |
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[level
intermediate]
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Mental Ray : Rendering |
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[level
intermediate]
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Bouncing Ball : Animation |
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[level basic]
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Robotic Arm : Rigging |
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The objective of this tutorial is to Rig a robotic arm.
[level intermediate]
view
tutorial |
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Pick Up/Put Down : Rigging |
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[level intermediate]
view
tutorial |
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Rendering through the MAYA Terminal (MAC) : Rendering |
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coming very, very soon... [level
basic]
view
tutorial |
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IK/FK Switch : Rigging |
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The objective of this tutorial is to Rig a set of arm Joints that can
switch (transform) smoothly from IK to FK and back again at any point in
your film, depending on the requirements of the animation. [level
advanced]
view
tutorial |
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ToeTap : Rigging |
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In this tutorial you will
create and rig a simple leg with custom Attributes to allow more efficient
animating. You will then create a copy of the leg, and rig it and create
another set of custom Attributes.. [level
advanced]
view
tutorial |
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| Curves_Text :
Modelling |
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In this
tutorial you will import a reference image. Then use the curves tools to
trace the shapes of the image to create a 3d logo. [level basic]
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| Curves101 :
Modelling |
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This tutorial introduces the anatomy of the NURBS curves in MAYA and the
tools available for creating and modifying the curves. [level basic]
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| Teapot :
Modelling |
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This tutorial introduces a range of basic modelling techniques using NURBS
curves to Loft, Revolve and Extrude. [level basic]
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| Fly Thru :
Animation |
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In this
tutorial you will create a simplified city, a motion path and then fly a
camera through the city along the motion path. [level basic]
view
tutorial |
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Camera Control : Animation |
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In this
supplementary tutorial you will create a simplified city, a motion path and then fly a
camera through the city along the motion path. [level basic]
view tutorial |
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Text101 : Modelling |
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This
tutorial covers the Text tool in MAYA. [level basic]
view
tutorial |
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Fundamentals 101
(online soon) |
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This
tutorial covers the MAYA Basic. If you are new to MAYA, read this tutorial
first and use it for future reference. [level basic]
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Robotic Arm : Rigging
(online soon) |
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This
tutorial introduces the basic concepts of Constraints. In this tutorial you
will model a simple robotic arm, together with hydraulic pistons and claw
grip. Then animate the robotic arm picking up and putting down an object. [level basic]
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| UV
Mapping 101 : Textures
(online soon) |
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This
tutorial covers basic UV mapping techniques in MAYA. [level basic]
view
tutorial |
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Lighting 101 : Lighting
(online soon) |
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This
tutorial covers basic Lighting techniques in MAYA. [level basic]
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Rendering 101 : Rendering
(online soon) |
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This
tutorial covers basic Rendering techniques in MAYA. [level basic]
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Animation 101 : Animation
(online soon) |
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[level
basic]
view
tutorial
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Particles101 : Particles
(online soon) |
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Dynamics and Constraints101 : Dynamics
(online soon) |
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Hypershade : Materials & Textures
(online soon) |
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Render Nodes : Textures
(online soon) |
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| Outstanding
Notes : HyperShade, UV Mapping (breakfast cereal), Text, Curves, Camera
Control, Lights, Kitchen Scene, Complete Robot, Robot Rigging, Robot
Walk/Run/Jump, Command Line Rendering, |
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| New Notes
: Paint Effects, MEL, Rigging1 (Ridged Body), Rigging2 (Skinning),
Cloth, Fluids, Modelling Humans, Paint Weights, Illustrator to MAYA curves,
Toon Rendering, Modelling a Vehicle, Modelling/Texturing Urban - Lighting
(based on Gnomon), Mushroom City, Rolling Cubes, Notes on Blocking (Accuracy
and Efficiency are key to blocking), Mental Ray |
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Additional Notes : Photographing Textures, Three-Point
Lighting, Environment Maps, Decal Textures, Glass, Fog, Lens Flare and Glow,
Focus, Rain, |
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