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Gears : Rigging |
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This tutorial covers an in-depth practical approach to developing a
completely automated gear system. The tutorial will show you how to do
everything from modelling gears that successfully interlock, to coding (MELScript)
the system.
[level intermediate]
view
tutorial |
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Curves Plus : Modelling |
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The objective of this tutorial is to create a profile Curve with a
series of curve and straight lines, extrude the Curve into 3d Geometry and
then clean-up the Geometry.
[level intermediate]
view
tutorial |
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Playblast : Rendering |
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For students and professionals alike, fully rendered animation is not
always necessary or required, especially during the development stages of a
project. Whether it’s for testing animation, feedback, a rigging showreel or
modeling showcase, being able to render the viewport as Playblast has its
advantages. However, it has come to our attention that Playblasts are often
not rendered to their full potential.
This tutorial will cover how to make the most of your Playblasts. It will
cover how to setup the viewport, the rendering options available and how to
save/output the Playblast with the best settings.
[level basic]
view
tutorial |
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Rolling Cubes : Animation |
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One of the many powerful features of Maya is the ability to animate the
location and properties of an object’s pivot point. In this lesson, you will
use the animatable properties of a primitive cube’s pivot point to animate
it rolling on its edges. This process will involve the use of the Channel
Control window (window > General Editors > Channel Control) to make certain
attributes Keyable.
Once they are Keyable, they will be available in the Channel Box for you to
set keys and edit their value. Also in this lesson, you will also use the
Graph Editor to refine the animation curves to get exactly the kind of
motion that you need.
[level advanced]
view
tutorial |
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Soft Body Ears : Rigging |
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Meet Gus..!! Gus is small FridgeMonster with no arms or legs. To make matters worse, Gus has large rabbit like ears. Consequently, Gus isn’t taken very serious by his fellow FridgeMonsters, which has resulted in a low level of self-esteem.
In this tutorial we’ll show you how to rig Gus’ ears, so that they have a level of elasticity and create an overlapping motion as he moves around.
[level intermediate]
view
tutorial |
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Converting DV-PAL to Square Pixels : Compositing |
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This tutorial explains how to prepare a DV-PAL video, using Adobe AfterEffects, for use with Autodesk MatchMover.
Pixels on a computer monitor are square. They are the same width and height and can be described as having a pixel aspect ratio of 1:1.
DV-PAL video has 720x576 pixels. However, these pixels are not square. Instead of having an aspect ratio of 1:1 (same width as height) the pixels have an aspect ratio is 128:117, or about 1.094:1.
Consequently, when you display DV-PAL footage on a computer monitor is appears to be squashed. This tutorial explains how to un-squash DV-PAL video.
[level intermediate]
view
tutorial |
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Right-Click Rendering : Rendering |
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When you install MAYA on your computer, Scene files automatically get a
right-click option to Render the scene files (.ma and .mb files). This
default Render option will render the scene according the settings set in
the scene itself.
In this tutorial you will add your own right-click Render option for MAYA
.ma files. You will then learn how to customise the right-click Render
option with different render settings. For example you could create a
high-res render option and a low-res option..
[level intermediate]
view
tutorial |
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Introduction to MEL : MEL Script |
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I'm currently writing an introduction to MEL script for my students.
You're welcome to take a look. As I'm pretty new to this myself, all
constructive feedback is welcome through the contact form above.
[level intermediate]
view
tutorial |
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Controllers : Rigging |
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In this tutorial I'll show you how to create your own custom Controllers
and connect them to a simple rig using Set Driven Key. At the end of the
tutorial I'll show you how to create a simple MEL Script utility to create
your own custom Controllers for future use.
[level basic/intermediate]
view
tutorial |
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Modelling Frank : Modelling |
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[level
intermediate]
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Rigging Frank : Rigging |
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[level
intermediate]
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Toon Renderer : Rendering |
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[level
intermediate]
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Mental Ray : Rendering |
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[level
intermediate]
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Bouncing Ball : Animation |
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[level basic]
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Robotic Arm : Rigging |
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The objective of this tutorial is to Rig a robotic arm.
[level intermediate]
view
tutorial |
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Pick Up/Put Down : Rigging |
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[level intermediate]
view
tutorial |
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Rendering from Command Prompt : Rendering |
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coming very, very soon... [level
intermediate]
view
tutorial |
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IK/FK Switch : Rigging |
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The objective of this tutorial is to Rig a set of arm Joints that can
switch (transform) smoothly from IK to FK and back again at any point in
your film, depending on the requirements of the animation. [level
advanced]
view
tutorial |
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ToeTap : Rigging |
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In this tutorial you will
create and rig a simple leg with custom Attributes to allow more efficient
animating. You will then create a copy of the leg, and rig it and create
another set of custom Attributes.. [level
advanced]
view
tutorial |
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| Curves101 :
Modelling |
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This tutorial introduces the anatomy of the NURBS curves in MAYA and the
tools available for creating and modifying the curves. [level basic]
view
tutorial |
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| Teapot :
Modelling |
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This tutorial introduces a range of basic modelling techniques using NURBS
curves to Loft, Revolve and Extrude. [level basic]
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| Fly Thru :
Animation |
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In this
tutorial you will create a simplified city, a motion path and then fly a
camera through the city along the motion path. [level basic]
view
tutorial |
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Camera Control : Rigging |
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In this tutorial you will
learn how to control the camera using Constraints. You will also be
introduced to the Animation Editor and learn how to affectively manipulate
the Curves. [level intermediate]
view tutorial |
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Text101 : Modelling |
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In this
tutorial cover introduction to creating 3d Text in MAYA. This tutorial
specifically looks at the options available for bevelling and optimising
models.
Learning Outcome
The objective of this tutorial is to introduce you to the following :
1. Creating 3d Text.
2. Bevel Plus (Surfaces).
3. Creating Polygon Text.
4. Reduce (Polygon) Tool.
5. Optimised Text.
6. The various Bevel options available.
7. Separating Objects.
[level basic]
view
tutorial |
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Fundamentals 101
(online soon) |
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This
tutorial covers the MAYA Basic. If you are new to MAYA, read this tutorial
first and use it for future reference. [level basic]
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Robotic Arm : Rigging
(online soon) |
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This
tutorial introduces the basic concepts of Constraints. In this tutorial you
will model a simple robotic arm, together with hydraulic pistons and claw
grip. Then animate the robotic arm picking up and putting down an object. [level basic]
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| UV
Mapping 101 : Textures
(online soon) |
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This
tutorial covers basic UV mapping techniques in MAYA. [level basic]
view
tutorial |
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Lighting 101 : Lighting
(online soon) |
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This
tutorial covers basic Lighting techniques in MAYA. [level basic]
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Rendering 101 : Rendering
(online soon) |
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This
tutorial covers basic Rendering techniques in MAYA. [level basic]
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Animation 101 : Animation
(online soon) |
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[level
basic]
view
tutorial
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Particles101 : Particles
(online soon) |
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Dynamics and Constraints101 : Dynamics
(online soon) |
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Hypershade : Materials & Textures
(online soon) |
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Render Nodes : Textures
(online soon) |
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| Outstanding
Notes : HyperShade, UV Mapping (breakfast cereal), Lights, Kitchen Scene, Complete Robot, Robot Rigging, Robot
Walk/Run/Jump, |
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| New Notes
: Paint Effects, MEL, Rigging1 (Ridged Body), Rigging2 (Skinning),
Cloth, Fluids, Modelling Humans, Paint Weights, Illustrator to MAYA curves,
Toon Rendering, Modelling a Vehicle, Modelling/Texturing Urban - Lighting
(based on Gnomon), Mushroom City, Rolling Cubes, Notes on Blocking (Accuracy
and Efficiency are key to blocking), Mental Ray, Expressions, |
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Additional Notes : Photographing Textures, Three-Point
Lighting, Environment Maps, Decal Textures, Glass, Fog, Lens Flare and Glow,
Focus, Rain, |
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