|
 |
 |
|
about us
links
contact
contributors |
| |
|
|
| |
| |
|
|
| |
| |
| |
Tips
and Tricks |
Interactive Shading
If you have a high poly model and its causing your display to lag when you rotate around the scene, go to shading>interactive shading.
Now when you move your camera, it will switch to wireframe view, which is easier on your display, and when you stop moving the camera, it will go back to shaded.
Note: This only works if youre in shaded view to start with.
|
|
|
|
| |
|
|
| |
Please leave all references to the author intact in
all documentation and tutorials. |
|
| |
Terms of Use |
|
|
|
|
|
|
Curves101 : Modelling |
|
|
This tutorial introduces the anatomy of the NURBS curves in MAYA and the
tools available for creating and modifying the curves.
[level basic]
MAYA allows you to create and edit Curves with 2 basic tools –
Control Vertices (CV) and Edit Points (EP). We will examine the Tools in
detail later in this Tutorial. Let us start by explaining exactly how
the shape of a curve is defined.
All Curves in MAYA are ultimately defined using Control Vertices
(CV) – Edit Points (EP) just provide you with an alternative method of
editing the curve. Therefore, as Control Vertices (CV) are the backbone
of Curves, it is very important to understand how work.



|
| |
|
copyright
FridgeMonsters.com
all rights reserved forever!! |
|