Introduction The current standard
method for modelling 3d Geometry is to start with a Polygon primitive
(cube, sphere, cylinder etc) and then modify it using the Edit Mesh and
Mesh tools.
Historically, the original method of building Polygon Geometry was to
create a profile Curve (2d) and Extrude or Revolve it into the 3d
dimension.
This method is still very useful. Take a look at the 5 logos on the
left. Notice that the outline for each logo is a profile, containing a
mixture of straight and curved lines.
The objective of this tutorial is to create a profile Curve with a
series of curve and straight lines, extrude the Curve into 3d Geometry
and then clean-up the Geometry.
Lesson Plan
Here the steps involved in this tutorial to give you a clear outline
before we start.
Managing and Importing reference images
Image Plane settings
Control Vertex (CV) settings and properties
Creating Curves with curved and straight
segments.
Understanding Curve direction : Defining
Outlines and Holes
Extruding Curves into 3d Geometry : Bevel
Plus
Optimising Geometry
Trouble shooting
[level intermediate]
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