about us   links   contact contributors   

  

 

 Home

   Rigging

 Joints 101
 IK/FK
 Constraints
 Controllers
 Camera Control
   ToeTap Foot
   IK/FK switch
   Gears

 
 
 
   
  
  
  Downloads
 Notes (.pdf)
  
    
  
  
  Tips and Tricks
Interactive Shading
If you have a high poly model and its causing your display to lag when you rotate around the scene, go to shading>interactive shading.

Now when you move your camera, it will switch to wireframe view, which is easier on your display, and when you stop moving the camera, it will go back to shaded.

Note: This only works if youre in shaded view to start with.
  
    
    

    

    


  Please leave all references to the author intact in all documentation and tutorials.  
 

Terms of Use

 

  
   Gears : Rigging   

 

This tutorial covers an in-depth practical approach to developing a completely automated gear system. The tutorial will show you how to do everything from modelling gears that successfully interlock, to coding (MELScript) the system.
      

copyright FridgeMonsters.com
all rights reserved forever!!