The objective
of this tutorial is to Rig a set of arm Joints that can switch
(transform) smoothly from IK to FK and back again at any point in your
animation, depending on the requirements of the animation.
This tutorial will allow you to produce an IK/FK Switch using the
following steps :
-
Create a Joint Chain to Rig an Arm
-
Create IK handles for the Joint Chain
-
Create Control Objects
-
Duplicating Joint Chains
-
Orient Constraint
-
Point Constraint
-
Parent Constraint
-
Pole Vector Constraint
-
Parenting
-
Add Attributes
-
Set Driven Keys
Download the .pdf notes on the
right.
[Advanced basic]
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