about us   links   contact contributors   





 Notes (.pdf)
 Example movie (.avi)
  Tips and Tricks
Transfering UV values
It is sometimes easier to unwrap the UV coordinates on simplified versions of your models. Make a copy of your model and select Average Vertices several times : Polygons > Average Vertices

Unwrap the UV vertices on the simplied model. When you have finished, transfer them back to the orginal model by selecting the copy then the original then : Polygons > Transfer > UV sets



  Please leave all references to the author intact in all documentation and tutorials.  

Terms of Use


   ToeTap : Rigging   

In this tutorial you will create and rig a simple leg with custom Attributes to allow more efficient animating. You will then create a copy of the leg, and rig it and create another set of custom Attributes.

Download the .pdf notes and example movie on the right.

[Advanced basic]



copyright FridgeMonsters.com
all rights reserved forever!!